Problem 244: Sliders

(see projecteuler.net/problem=244)

You probably know the game Fifteen Puzzle. Here, instead of numbered tiles, we have seven red tiles and eight blue tiles.

A move is denoted by the uppercase initial of the direction (Left, Right, Up, Down) in which the tile is slid,
e.g. starting from configuration (S), by the sequence LULUR we reach the configuration (E):

(S)(E)
startexample

For each path, its checksum is calculated by (pseudocode):
checksum = 0
checksum = (checksum * 243 + m_1) mod 100000007
checksum = (checksum * 243 + m_2) mod 100000007
...
checksum = (checksum * 243 + m_n) mod 100000007
where m_k is the ASCII value of the k-th letter in the move sequence and the ASCII values for the moves are:

L76
R82
U85
D68

For the sequence LULUR given above, the checksum would be 19761398.

Now, starting from configuration (S), find all shortest ways to reach configuration (T).

(S)(T)
startexample

What is the sum of all checksums for the paths having the minimal length?

My Algorithm

I run a breadth-first search without any "tricks" or "specific optimizations" (see en.wikipedia.org/wiki/Breadth-first_search):

I felt it was easier to "move" the empty square instead of moving an occupied square (onto the empty square).
Therefore my variables fromX, toX, etc. in Board::move refer to the empty square - but then the actual moves look strange (Left → increment toX).

Alternative Approaches

There are many opportunities to speed up the program or save some memory.
For example, there is only one shortest path so I could abort search() as soon as I encounter it.
Nevertheless, my live test "forces" me to look at all paths of the last iteration in case the user enters a board with multiple shortest paths.

Note

It's a classic computer science problem and therefore I found it to be pretty easy (I studied software engineering).
Project Euler awarded it a high difficulty rating because mathematicians are probably not that familiar with typical IT algorithms.
On the contrary, I've seen enough "easy" problems that were actually quite hard for me.

Interactive test

You can submit your own input to my program and it will be instantly processed at my server:

Input data (separated by spaces or newlines):
Note: Enter the final board: all in one line, starting from upper-left where r=red, b=blue and .=empty

This is equivalent to
echo "rrbbrbbbr.rbrrbb" | ./244

Output:

(please click 'Go !')

Note: the original problem's input .brbbrbrrbrbbrbr cannot be entered
because just copying results is a soft skill reserved for idiots.

(this interactive test is still under development, computations will be aborted after one second)

My code

… was written in C++11 and can be compiled with G++, Clang++, Visual C++. You can download it, too. Or just jump to my GitHub repository.

#include <iostream>
#include <string>
#include <map>
#include <set>
#include <vector>
 
// encode the board by ASCII characters, too
enum Piece
{
Red = 'r',
Blue = 'b',
Empty = '.'
};
 
// moves as defined by the problem statement
enum Move
{
Up = 85, // 'U'
Left = 76, // 'L'
Down = 68, // 'D'
Right = 82 // 'R'
};
 
// represent a board (with moves needed to get there from the initial board)
struct Board
{
// the whole board as a one-line string, initial value is ".rbbrrbbrrbbrrbb"; (see enum Piece)
std::string pieces;
// checksum of executed moves
unsigned int checksum;
 
// 4x4 board
static const unsigned int Size = 4;
 
// create a new board
Board(const std::string& pieces_ = std::string(), unsigned int checksum_ = 0)
: pieces(pieces_), checksum(checksum_)
{}
 
// return true if pieces contains 16 characters (very basic check, will accept many invalid boards !)
bool isValid() const
{
return pieces.size() == Size * Size;
}
// return true if equal
bool operator==(const Board& other) const
{
return pieces == other.pieces;
}
 
// "move" the empty square, return an empty string if impossible
Board move(Move move) const
{
if (pieces.empty())
return Board();
 
// find the empty square
auto index = 0;
while (pieces[index] != Empty)
index++;
 
// from 1D to 2D
auto fromX = index % Size;
auto fromY = index / Size;
 
// new location of the empty square
auto toX = fromX;
auto toY = fromY;
// note: the moves are based on the movement of the red/blue square whereas
// I actually move the empty square, so everything's "reversed"
switch (move)
{
case Up:
if (fromY == Size - 1)
return Board();
toY++;
break;
case Down:
if (fromY == 0)
return Board();
toY--;
break;
case Left:
if (fromX == Size - 1)
return Board();
toX++;
break;
case Right:
if (fromX == 0)
return Board();
toX--;
break;
}
 
// from 2D to 1D ...
auto next = toY * Size + toX;
auto newPieces = pieces;
std::swap(newPieces[index], newPieces[next]);
 
// update checksum
auto newChecksum = (checksum * 243ULL + move) % 100000007;
return Board(std::move(newPieces), newChecksum);
}
};
 
// breadth search for a certain board, add all checksums
unsigned int search(const Board& finalBoard)
{
// initial configuration
std::vector<Board> todo = { Board(".rbbrrbbrrbbrrbb") };
 
// keep track of all boards already visited
std::set<std::string> history;
 
// sum of all checksums
unsigned int result = 0;
 
// look for the shortest path (there may be multiple !)
bool lastIteration = false;
while (!lastIteration)
{
std::vector<Board> next;
next.reserve(10000); // actually about 6500 is sufficient
 
for (auto current : todo)
{
// final position found ?
if (current == finalBoard)
{
lastIteration = true;
result += current.checksum;
}
 
// try all four movements:
// verify that the move is legal and avoid already visited positions
// L => left
auto left = current.move(Left);
if (left.isValid() && history.count(left.pieces) == 0)
{
next.push_back(left);
history.insert(left.pieces);
}
// R => right
auto right = current.move(Right);
if (right.isValid() && history.count(right.pieces) == 0)
{
next.push_back(right);
history.insert(right.pieces);
}
// U => up
auto up = current.move(Up);
if (up.isValid() && history.count(up.pieces) == 0)
{
next.push_back(up);
history.insert(up.pieces);
}
// D => down
auto down = current.move(Down);
if (down.isValid() && history.count(down.pieces) == 0)
{
next.push_back(down);
history.insert(down.pieces);
}
}
 
// prepare next iteration
todo = std::move(next);
}
 
return result;
}
 
int main()
{
std::string finalPosition = ".brbbrbrrbrbbrbr"; // example LULUR => "rrbbrbbbr.rbrrbb"
std::cin >> finalPosition;
 
// simple validation (for live test only)
auto numRed = 0;
auto numBlue = 0;
auto numEmpty = 0;
auto numInvalid = 0;
for (auto c : finalPosition)
{
switch (c)
{
case 'r': numRed++; break;
case 'b': numBlue++; break;
case '.': numEmpty++; break;
default: numInvalid++; break;
}
}
 
// reject invalid input
if (numRed != 7 || numBlue != 8 || numEmpty != 1 || numInvalid != 0)
return 1;
 
// let's go !
std::cout << search(Board(finalPosition)) << std::endl;
return 0;
}

This solution contains 24 empty lines, 33 comments and 5 preprocessor commands.

Benchmark

The correct solution to the original Project Euler problem was found in 0.15 seconds on an Intel® Core™ i7-2600K CPU @ 3.40GHz.
Peak memory usage was about 11 MByte.

(compiled for x86_64 / Linux, GCC flags: -O3 -march=native -fno-exceptions -fno-rtti -std=gnu++11 -DORIGINAL)

See here for a comparison of all solutions.

Note: interactive tests run on a weaker (=slower) computer. Some interactive tests are compiled without -DORIGINAL.

Changelog

September 25, 2017 submitted solution
September 25, 2017 added comments

Difficulty

70% Project Euler ranks this problem at 70% (out of 100%).

Heatmap

Please click on a problem's number to open my solution to that problem:

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orange problems are solved but exceed the time limit of one minute or the memory limit of 256 MByte
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[new] the flashing problem is the one I solved most recently

I stopped working on Project Euler problems around the time they released 617.
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The 310 solved problems (that's level 12) had an average difficulty of 32.6% at Project Euler and
I scored 13526 points (out of 15700 possible points, top rank was 17 out of ≈60000 in August 2017) at Hackerrank's Project Euler+.

My username at Project Euler is stephanbrumme while it's stbrumme at Hackerrank.

Look at my progress and performance pages to get more details.

more about me can be found on my homepage, especially in my coding blog.
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