<< problem 95 - Amicable chains Large non-Mersenne prime - problem 97 >>

# Problem 96: Su Doku

Su Doku (Japanese meaning number place) is the name given to a popular puzzle concept.
Its origin is unclear, but credit must be attributed to Leonhard Euler who invented a similar, and much more difficult, puzzle idea called Latin Squares.
The objective of Su Doku puzzles, however, is to replace the blanks (or zeros) in a 9 by 9 grid in such that each row, column, and 3 by 3 box contains each of the digits 1 to 9.
Below is an example of a typical starting puzzle grid and its solution grid.

003020600
900305001
001806400
008102900
700000008
006708200
002609500
800203009
005010300

483921657
967345821
251876493
548132976
729564138
136798245
372689514
814253769
695417382

A well constructed Su Doku puzzle has a unique solution and can be solved by logic, although it may be necessary
to employ "guess and test" methods in order to eliminate options (there is much contested opinion over this).
The complexity of the search determines the difficulty of the puzzle; the example above is considered easy because it can be solved by straight forward direct deduction.

The 6K text file, sudoku.txt (right click and 'Save Link/Target As...'), contains fifty different Su Doku puzzles ranging in difficulty,
but all with unique solutions (the first puzzle in the file is the example above).

By solving all fifty puzzles find the sum of the 3-digit numbers found in the top left corner of each solution grid;
for example, 483 is the 3-digit number found in the top left corner of the solution grid above.

# My Algorithm

My program uses backtracking to solve a Su Doku: it looks for the first empty cell (which contains a zero).
Then it scans the row, column and the cell's 3x3 box to figure out which numbers could be placed in the cell (see available).
The algorithm tries all available numbers and recursively calls itself.
If no number can be placed in the current empty cell, then the algorithm failed and has to backtrack to the previous cell (return false).
If no empty cell can be found, then the Su Doku was solved (return true).

To speed up the program, the board is modified in-place.

## Modifications by HackerRank

Just show the full solution of the current board.

# Interactive test

You can submit your own input to my program and it will be instantly processed at my server:

This live test is based on the Hackerrank problem.

Input data (separated by spaces or newlines):

This is equivalent to
echo "003020600 900305001 001806400 008102900 700000008 006708200 002609500 800203009 005010300" | ./96

Output:

(this interactive test is still under development, computations will be aborted after one second)

# My code

… was written in C++11 and can be compiled with G++, Clang++, Visual C++. You can download it, as well as the input data, too.

The code contains #ifdefs to switch between the original problem and the Hackerrank version.
Enable #ifdef ORIGINAL to produce the result for the original problem (default setting for most problems).

       #include <string>
#include <iostream>

typedef unsigned int Board[9][9];
const unsigned int Empty = 0;

// find the first solution and store it in board
bool solve(Board& board)
{
for (unsigned int y = 0; y < 9; y++)
for (unsigned int x = 0; x < 9; x++)
{
if (board[x][y] != Empty)
continue;

// track which numbers could be placed in the current cell
bool available[9+1] = { false,  true, true, true, true, true, true, true, true, true };
// note: available[0] is a dummy entry, the program only uses available[1..9]

// same row and column
for (unsigned int i = 0; i < 9; i++)
{
if (board[i][y] != Empty)
available[board[i][y]] = false;
if (board[x][i] != Empty)
available[board[x][i]] = false;
}
// same region (3x3 area)
unsigned int rx = (x / 3) * 3;
unsigned int ry = (y / 3) * 3;
for (unsigned int i = 0; i < 3; i++)
for (unsigned int j = 0; j < 3; j++)
if (board[i + rx][j + ry] != Empty)
available[board[i + rx][j + ry]] = false;

// try all still available numbers
for (unsigned int i = 1; i <= 9; i++)
if (available[i])
{
board[x][y] = i;
if (solve(board))
return true;
}
// all failed, restore old board
board[x][y] = Empty;
return false;
}

// solved it
return true;
}

int main()
{
//#define ORIGINAL
#ifdef ORIGINAL
unsigned int tests = 50;
unsigned int sum   =  0;
#else
unsigned int tests =  1;
#endif

while (tests--)
{
#ifdef ORIGINAL
// skip labels "GRID xy"
std::string dummy;
std::cin >> dummy >> dummy;
#endif

Board board;
for (unsigned int y = 0; y < 9; y++)
{
std::string line;
std::cin >> line;
for (unsigned int x = 0; x < 9; x++)
board[x][y] = line[x] - '0';
}

// and replace all zeros (=Empty) with proper digits
solve(board);

#ifdef ORIGINAL
// the first the cells
sum += 100 * board[0][0] + 10 * board[1][0] + board[2][0];
#else
// print full solution
for (unsigned int y = 0; y < 9; y++)
{
for (unsigned int x = 0; x < 9; x++)
std::cout << board[x][y];
std::cout << std::endl;
}
#endif
}

#ifdef ORIGINAL
std::cout << sum;
#endif

return 0;
}


This solution contains 13 empty lines, 15 comments and 12 preprocessor commands.

# Benchmark

The correct solution to the original Project Euler problem was found in 0.07 seconds on an Intel® Core™ i7-2600K CPU @ 3.40GHz.
(compiled for x86_64 / Linux, GCC flags: -O3 -march=native -fno-exceptions -fno-rtti -std=gnu++11 -DORIGINAL)

See here for a comparison of all solutions.

Note: interactive tests run on a weaker (=slower) computer. Some interactive tests are compiled without -DORIGINAL.

# Changelog

March 13, 2017 submitted solution

# Hackerrank

My code solves 21 out of 21 test cases (score: 100%)

# Difficulty

Project Euler ranks this problem at 25% (out of 100%).

Hackerrank describes this problem as hard.

Note:
Hackerrank has strict execution time limits (typically 2 seconds for C++ code) and often a much wider input range than the original problem.
In my opinion, Hackerrank's modified problems are usually a lot harder to solve. As a rule thumb: brute-force is rarely an option.

# Heatmap

Please click on a problem's number to open my solution to that problem:

 green solutions solve the original Project Euler problem and have a perfect score of 100% at Hackerrank, too yellow solutions score less than 100% at Hackerrank (but still solve the original problem easily) gray problems are already solved but I haven't published my solution yet blue solutions are relevant for Project Euler only: there wasn't a Hackerrank version of it (at the time I solved it) or it differed too much orange problems are solved but exceed the time limit of one minute or the memory limit of 256 MByte red problems are not solved yet but I wrote a simulation to approximate the result or verified at least the given example - usually I sketched a few ideas, too black problems are solved but access to the solution is blocked for a few days until the next problem is published [new] the flashing problem is the one I solved most recently

I stopped working on Project Euler problems around the time they released 617.
 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200
 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300
 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400
 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500
 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600
 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653
The 310 solved problems (that's level 12) had an average difficulty of 32.6% at Project Euler and
I scored 13526 points (out of 15700 possible points, top rank was 17 out of ≈60000 in August 2017) at Hackerrank's Project Euler+.

My username at Project Euler is stephanbrumme while it's stbrumme at Hackerrank.

Look at my progress and performance pages to get more details.

 << problem 95 - Amicable chains Large non-Mersenne prime - problem 97 >>
more about me can be found on my homepage, especially in my coding blog.
some names mentioned on this site may be trademarks of their respective owners.
thanks to the KaTeX team for their great typesetting library !