Problem 199: Iterative Circle Packing

(see projecteuler.net/problem=199)

Three circles of equal radius are placed inside a larger circle such that each pair of circles is tangent to one another and the inner circles do not overlap.
There are four uncovered "gaps" which are to be filled iteratively with more tangent circles.

circles

At each iteration, a maximally sized circle is placed in each gap, which creates more gaps for the next iteration.
After 3 iterations (pictured), there are 108 gaps and the fraction of the area which is not covered by circles is 0.06790342, rounded to eight decimal places.

What fraction of the area is not covered by circles after 10 iterations?
Give your answer rounded to eight decimal places using the format x.xxxxxxxx .

My Algorithm

Two days ago I published my solution to problem 510 where I mentioned that I got the final insights to solve 510 and 199 by going to a museum:
by pure chance I saw some ancient drawings that looked pretty much like the circles in the example.
And they had a name: Apollonian gasket (see en.wikipedia.org/wiki/Apollonian_gasket)

The Wikipedia page linked to the Descartes' theorem (see en.wikipedia.org/wiki/Descartes'_theorem) which comes with a nice formula:
(1) (k_1 + k_2 + k_3 + k_4)^2 = 2(k_1^2 + k_2^2 +k_3^2 +k_4^2)

So when there are four circles touching each other the their "curvatures" k always fulfil that equation.
The curvate is defined to be k = 1/r and, even more interesting, it can be negative when a circle touches the other with its inside.
That's only the case for the outermost circle.

If three curvatures are known then (1) can be transformed to compute the fourth:
(2) k_4 = k_1 + k_2 + k_3 \pm 2 sqrt{k_1 k_2 + k_2 k_3 + k_1 k_3}

I started with the three circles at level 1 and defined their radius to be 1. I found two circles: one between the three and one outside the three.
The outermost circle (level 0) must be the one with the larger radius which turned out to be 3 - 2 sqrt{3} approx 2.1547.
Since it contains all other circle its curvature must be negative: k = - dfrac{1}{3 - 2 sqrt{3}}

My function evaluate() recursively determines the the sum of the area covered by the "children" of three circles
with curvatures k1, k2 and k3 up to recursion level depth.
There are two distinct groups of "parents":

There is no need to compute each V-shaped area on its own: they are identical and I only need to compute one (and multiply by 3).

Now I know the area of all children (up to level 10). I haven't added the area of the three circles at level 1 yet.
Their sum divided by the area of the outermost circle gives the percentage of coverage, and 100% minus this value is the final result.

Note

evalute() will often be called with the same parameter set and becomes pretty slow beyond level 16.
I tried to add a small memoization scheme (same trick as always ...) but ended up slowing the the program for the default input 10 considerably.
Therefore I removed it - even though it's more efficient for higher input values.

Interactive test

You can submit your own input to my program and it will be instantly processed at my server:

Input data (separated by spaces or newlines):

This is equivalent to
echo 3 | ./199

Output:

(please click 'Go !')

Note: the original problem's input 10 cannot be entered
because just copying results is a soft skill reserved for idiots.

(this interactive test is still under development, computations will be aborted after one second)

My code

… was written in C++11 and can be compiled with G++, Clang++, Visual C++. You can download it, too. Or just jump to my GitHub repository.

#include <iostream>
#include <cmath>
 
// return area of a circle
double getArea(double radius)
{
return radius * radius * 3.14159265358979323846 / 4;
}
 
// return sum of touching circles' areas including their children
double evaluate(double k1, double k2, double k3, unsigned int depth)
{
// https://en.wikipedia.org/wiki/Descartes%27_theorem
auto k4 = k1 + k2 + k3 + 2 * sqrt(k1*k2 + k2*k3 + k1*k3);
 
// area of the current circle
auto radius = 1 / k4;
auto area = getArea(radius);
// done ?
if (depth == 1)
return area;
 
// keep going ...
return area + evaluate(k1, k2, k4, depth - 1) +
evaluate(k2, k3, k4, depth - 1) +
evaluate(k1, k3, k4, depth - 1);
}
 
int main()
{
// nesting level
unsigned int depth = 10;
std::cin >> depth;
 
// the big circle can be computed with Descartes theorem
// k1 = k2 = k3 = 1 and k4 = k1 + k2 + k3 + 2*sqrt(k1 + k2 + k3)
// => k4 = 3 +- 2*sqrt(3)
// case A: k4 = 3 + 2*sqrt(3) => radius approx. 0.1547 => that's the small circle between the three circles
// case B: k4 = 3 - 2*sqrt(3) => radius approx. 2.1547 => that's the big circle I'm looking for
auto outerK = 3 - 2 * sqrt(3);
auto outerRadius = -1 / outerK; // note: outerK is negative
 
// the first three circle have radius = 1
auto innerRadius = 1.0;
auto innerK = 1 / innerRadius;
 
// (fully covered) area of the first three circles
auto initial = 3 * getArea(innerRadius);
// (partially full) three identical V-shaped areas between two circles and the big circle
auto vShaped = evaluate(outerK, innerK, innerK, depth);
// (partially full) small area between the first three circles
auto middle = evaluate(innerK, innerK, innerK, depth);
 
// total covered area
auto result = initial + 3 * vShaped + middle;
// as a percentage of the big circle
result /= getArea(outerRadius);
// empty = 100% - covered
std::cout << 1 - result << std::endl;
return 0;
}

This solution contains 9 empty lines, 19 comments and 2 preprocessor commands.

Benchmark

The correct solution to the original Project Euler problem was found in less than 0.01 seconds on an Intel® Core™ i7-2600K CPU @ 3.40GHz.
(compiled for x86_64 / Linux, GCC flags: -O3 -march=native -fno-exceptions -fno-rtti -std=gnu++11 -DORIGINAL)

See here for a comparison of all solutions.

Note: interactive tests run on a weaker (=slower) computer. Some interactive tests are compiled without -DORIGINAL.

Changelog

September 10, 2017 submitted solution
September 10, 2017 added comments

Difficulty

70% Project Euler ranks this problem at 70% (out of 100%).

Heatmap

Please click on a problem's number to open my solution to that problem:

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I stopped working on Project Euler problems around the time they released 617.
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The 310 solved problems (that's level 12) had an average difficulty of 32.6% at Project Euler and
I scored 13526 points (out of 15700 possible points, top rank was 17 out of ≈60000 in August 2017) at Hackerrank's Project Euler+.

My username at Project Euler is stephanbrumme while it's stbrumme at Hackerrank.

Look at my progress and performance pages to get more details.

more about me can be found on my homepage, especially in my coding blog.
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